Copyright (C) 1994, Digital Equipment Corporation
All rights reserved.
See the file COPYRIGHT for a full description.
MODULE DepthToColor;
IMPORT Color, PaintOp, ColorName;
CONST
TextStack = ARRAY OF TEXT{"LightRed", "Green", "LightBlue", "Yellow"};
PROCEDURE Map (depth: INTEGER): PaintOp.T =
<* FATAL ColorName.NotFound *>
VAR
rgb: Color.T;
BEGIN
IF depth < 0 THEN
RETURN PaintOp.Fg
ELSE
rgb := ColorName.ToRGB(TextStack[depth]);
RETURN PaintOp.FromRGB(rgb.r, rgb.g, rgb.b);
(*
VAR rgb := RGB.T{0.0, 0.0, 0.0};
div := depth DIV 3;
mod := depth MOD 3;
BEGIN
rgb[mod] := 1.0;
IF div <= 9 THEN rgb[(mod+1) MOD 3] := FLOAT(div)/10.0;
ELSIF div < 19 THEN rgb[(mod+2) MOD 3] := FLOAT(div-10)/10.0;
END;
RETURN PaintOpCache.FromRGB(rgb);
END;
*)
END;
END Map;
BEGIN
END DepthToColor.